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BADMINTON HISTORY
Badminton traces its
beginnings to a game played thousands of years ago in
A. Beginnings
Badminton evolved from a Chinese game of the 5th century bc called ti
jian zi that involved
kicking the shuttle. A later version of the sport was played in ancient
British army
officers brought a revised version of the game back to
B. Growth in Popularity
Badminton soon spread beyond
During and after
World War II (1939-1945), American badminton players came to prominence in
international play. In the 1940s David Freeman was recognized as the world’s
best player. He won seven
Badminton’s first
world championships were held in 1977.
C. Recent Developments
Individuals from
The most noted
doubles player is South Korean men’s star Park Joo
Bong, who won an Olympic gold medal in men’s doubles in 1992 and a silver medal
in mixed doubles in 1996.
Denmark is also a
badminton powerhouse, with players such as 1996 men’s Olympic gold medalist Poul-Erik Hoyer-Larsen, 1997 men’s world champion Peter
Rasmussen, and 1999 women’s world champion Camilla Martin.
BADMINTON RULES
A. Introduction
Badminton,
game for two or four players using lightweight rackets and a shuttlecock,
a cork ball fitted with stabilizing feathers. Players hit the shuttlecock back
and forth over a net, trying to keep it from hitting the ground. Some people
play badminton outdoors on a level grassy area or beach. However, tournament-level
badminton is played indoors on a specially marked court.
Badminton’s
governing body, the International Badminton Federation (IBF), has about 140
member nations. The IBF estimates that about 200 million people play the game
worldwide and that more than 1,000 players participate in international
competition. Badminton’s growth accelerated after the game’s debut as a medal
sport during the 1992 Summer Olympic Games.
B. Playing Area
International rules state that an indoor badminton court must be rectangular,
with white lines marked on a level wooden floor or on a special mat that is
rolled onto a level playing surface. A singles court is 44 ft (13.41 m) long
and 17 ft (5.18 m) wide. For doubles, alleys 1 ft 6 in (0.46 m) wide along the
two longer sides of the court come into play, making the court 20 ft (6.10 m)
wide. Because many shots fly high into the air, there must be clearance of at
least 30 ft (9.14 m) above the court. A net stretched across the middle of the
court has a top edge set to a height of 5 ft (1.52 m) at the center and 5 ft 1
in (1.55 m) at the posts.
C. Equipment
Badminton rackets weigh between 3.5 and 5 oz (99 and 141 g) and consist of a leather or terrycloth handle; a long, thin shaft; and a
stringed area called the head. Official rules limit the total length of
a racket to 26.75 in (67.95 cm). The head of a racket measures 11 in (28 cm) in
length and 8.6 in (21.8 cm) in width and is strung with synthetic nylon or gut
at between 25 and 35 lb (11.3 and 15.9 kg) of tension. Early rackets were made
of wood, but badminton rackets are now commonly made of aluminum, boron,
graphite, and titanium.
Tournament-quality
shuttlecocks, also called shuttles or birdies, weigh 0.2 oz (5.7 gm) and
consist of 16 goose feathers that protrude from one side of a ball-shaped cork
base. Most shuttles used by casual players are plastic and have synthetic
feathers. Both types of shuttles are 2.5 in (6.4 cm) long. When the shuttlecock
is in the air, its aerodynamics cause it to spin so
that when players hit it, they almost always strike the cork, not the feathers.
D. Service & Play
Play begins with a serve from a service area on the right-hand side of the
court to a receiver in a diagonally opposite service area across the net. To
serve, the server stands behind the service line and strikes the cork base of
the shuttle in an underhand motion. The receiver must then return the shuttle before
it hits the ground, and the players hit the shuttle back and forth until one
side fails to return it.
Play ends when the
shuttle hits the ground on one side of the court or when one player makes a
fault, or error, such as hitting the shuttle into the net or out of bounds.
Specific faults for servers include striking the feathers of the shuttle first
or serving overhand. The receiver can be faulted for not being within the
service court, for not having both feet on the floor when receiving, and for moving
before the serve is made.
During play, faults
include hitting the shuttle into the roof or lights, hitting it through the
net, double-hitting or slinging a shot, touching the net, playing a shot by
reaching over the net, and allowing the shuttle to hit the player’s body.
Unsportsmanlike conduct—such as intentionally distracting an opponent—will also
earn a player a fault.
E. Scoring & Officials
Points are scored when the opponent fails to return the shuttle, hits it out of
bounds, or earns a fault. Points only count for the server (or serving side in
doubles), so keeping the service privilege is an important part of the game. If
the server loses a rally or makes a fault, the service privilege passes to the
opponent. In doubles, this immediate loss of service occurs only at the start
of the game. After this first loss of service, each team receives two chances
to hold serve. When the first teammate loses serve, the partner serves. If the
partner loses serve, the opposing team takes over.
In men’s singles,
men’s doubles, women’s doubles, and mixed doubles, the first side to score 15
points is the winner. Women’s singles games are played to 11 points. If the
score is tied at 14-14 (or 10-10 in women’s singles) a system called setting
settles the outcome. The first side that reached 14 (or 10) elects either to play through, meaning that the next
side to win a point wins the game, or to set the game to three
additional points, meaning that the first side to reach 17 points (or 13 in
women’s singles) wins the game. Each badminton match is a best-of-three-games
contest. Average matches last about 45 minutes, but professional matches can
last more than 2 hours.
Badminton
tournaments involve a number of officials. A referee supervises the tournament
organization while an umpire controls each match. Aided by a service judge, the
umpire keeps score and rules on faults during play. Up to ten line judges rule
on whether particular shots have landed in or out of the court.
F. Skills & Strokes
Badminton requires speed, strength, power, agility, and nerve. Players must
move quickly from side to side and back and forth, and stamina is important.
There are six key
badminton strokes: the serve, drive, net shot, smash, lift (or lob), and clear.
To hit these strokes, players use either a forehand or a backhand grip,
depending on court positioning. On the forehand the forefinger acts as a lever
and creates power and direction for the stroke. For the backhand the thumb
creates this power and direction while placed along the back of the handle.
Many players aim the
serve toward the centerline of the opposite service box. This technique limits
the angle of the opponent’s return shot. Sometimes players use long, high
serves to force opponents to the back of the court. Players also make specialty
serves, such as flick serves that barely clear the net or drive serves
that are hit down the sideline of the service area, to catch opponents out of
position.
Once play has
started, players tend to hit straight, low-flying shots called drives. When the
shuttle remains close to the center of the court, net shots can be a good
option. Net shots can be hard-hit or delicate. They are aimed at the front area
of the opponent’s court, forcing the opponent to play the shot close to the
net.
If the opponent
manages to return a net shot, the return must be hit high to clear the net.
This gives the player a chance for a smash—the deadliest attacking stroke in
badminton. A smash is hit to the floor so forcefully that the opponent has no
chance to return the shuttle before it hits the ground. The hardest smash has
been recorded at more than 160 mph (260 km/h).
Players also use two
looping strokes that knock the shuttle high and deep. The lift, or lob, is an
offensive stroke made from the middle or front of the court. This shot sends
the shuttle in a high arc above the opponent’s reach, forcing the opponent to
the back of the court. The clear is a similar stroke, but it is used for
defensive purposes when players find themselves out of position. The high arc
gives players time to return to the middle of the court and to prepare for
another rally.
G. Competition
Many badminton enthusiasts play in clubs or at local
and regional levels. Top players compete in the World Grand Prix series, an
international circuit of tournaments sanctioned by the IBF.
The world
championships are badminton’s biggest event and are held every two years. The
tournament features five competitions: men’s and women’s singles, men’s and
women’s doubles, and mixed doubles. The world championships are always preceded
the previous week at the same venue by the Sudirman
Cup world mixed team championships, where contests between nations are decided
by five matches: men’s and women’s singles, men’s and women’s doubles, and
mixed doubles.
Two of badminton’s
most exciting events are the men’s Thomas Cup and the women’s Uber Cup. These world team championships,
which take place every two years side by side at the same time and at the same
venue, have continental qualifying rounds. Contests are staged in a
round-robin format with knockout finals at both the qualifying stages in
February and the grand finals in May. Thomas Cup and Uber
Cup contests consist of three singles and two doubles matches.
Other major events
are the European championships, held every two years, and the Olympic Games and
the Commonwealth Games, both held every four years.
The IBF, located in